- From $3 / win
- Avg. start 10 min
- Boosting in 13 games
- 24/7 support
Is Captain Carry Legit and Safe? The BoostersReviews Ratings for 2026
Upsides and Downsides
For
- Both orders in our paid run landed on schedule, so the shop is 2 for 2 as far as our own money goes.
- The average gap between payment and a booster being assigned came to 36 minutes, mid-table pace for a service this size.
- 90 percent of the 1855 Trustpilot ratings are five stars, and the positive reviewers name individual boosters, which usually means real orders sit behind the number.
- Deadlock is the whole catalogue, and the shop places 28th for that game against 59th overall in our table, which is what specialising looks like when it works.
- Communication carries most of the praise in our quote pool, including one buyer whose booster did extra work without adding it to the bill.
Against
- Deadlock or nothing. Anyone who plays something else has no reason to open the site.
- Our own count stops at 2 orders, enough to confirm the mechanics work and too few to catch anything rare.
- 8 percent of Trustpilot ratings sit at one or two stars, and the sharpest of them describes 27 minutes of automated email with nobody on the other end.
- Only division pricing is on the board at $19 a step, so a goal that stops short of a full division still bills like a full one.
Captain Carry Quick Facts
| Ways to pay | Card checkout is what you meet first; anything beyond it surfaces at the payment step, so confirm your method before committing to a long climb. |
|---|---|
| Account safety | No published detail on session handling or credential storage that we could verify, which leaves the account hygiene with the buyer rather than the shop. |
| Rank protection | Nothing written down on rank-hold or a redo that we could quote; both orders we ran arrived as agreed, though a clean record and a written commitment are different things. |
| Starting price | From $19 per division on Deadlock, the only game priced on the site. |
| Where to ask | Chat and email as far as we saw, with the first reply automated, which is precisely what the critical review in our pool objects to. |
The Numbers Behind Captain Carry
How Safe Is Captain Carry?
Handing a Deadlock boost to somebody else means handing over a Steam login, and no shop makes that invisible to Valve. The ban risk here is small but real, and you carry the same exposure at any service that plays on your account instead of alongside you. As of our June 10, 2026 audit Captain Carry had cost us nothing in penalties across 2 orders, which is a data point rather than an assurance, because two is a small number and we would rather say so than dress it up.
What we could not find is a written account-handling policy: nothing on session timing, nothing on how logins are held while a job runs. Shops at this tier routinely skip that page, and skipping it moves the hygiene work onto you. Keep Steam Guard active, keep the order chat as your paper trail, and treat the credentials as burned the moment you share them, which means a fresh one afterwards.
captain-carry.com dates to June 2021, so five years of trading sit behind the name. Age proves persistence and little else, but shops that mishandle refunds for five years tend to get buried by chargebacks long before they reach 1855 reviews.
Getting Help
Support and the order chat are one surface at Captain Carry, which is normal for a service rather than a marketplace: there is no seller for staff to arbitrate against. Escalation is therefore simple and slow at the same time, because the person who answers you is also the person who has to fix it, assuming they are online when you write.
Our questions got answers on both runs, though we never had to push a genuine dispute, and that is the honest limit of what we can report. The public material sets out nothing about what happens when a boost stalls halfway, so the reading we can defend is narrow: fine while things go right, untested when they do not.
Cost of a Boost
$19 per division on Deadlock is the entry line, and there is no second unit on offer: no per-win tier, no bundle rate we could see. For a two-division climb the arithmetic is easy and the price is fair. For a six-division project it turns costly in a specific way, because the easy steps bill at the same rate as the ones that actually hurt.
Eloboss, which our weights put at the top of the table, sells from $3 a win, so the smallest thing you can buy there is far smaller than a division. Different games, different structures, and we are not pretending the two catalogues overlap. Still, when your goal is three wins away, the unit of sale matters more than the headline figure.
| Game | Price from |
|---|---|
| Deadlock | $19 / division |
Starting prices per game as of June 10, 2026.
Communication During the Order
Order chat is where everything happens once money has moved. In our run the booster wrote first, sketched a rough plan for the session, and posted a short update when he logged off. Nothing elaborate, and nothing obviously missing either.
The reviews split hard on this point. Three of the four entries we pulled name a person, either a booster or the staffer who assigned one, and treat the back-and-forth as the best part of the purchase. The fourth had paid, waited 27 minutes, collected an automated status email, and heard from no human at all. Both accounts are plausible at a shop this size, because assignment is done by hand: the first half hour is quiet by design and reads as neglect if nobody warns you.
If that silence would bother you, write in the chat immediately after paying rather than waiting it out. Our messages were answered before a booster had been attached, which suggests staff are present and simply do not open the conversation themselves.
How an Order Runs
- Pick Deadlock on the order page, mark the rank you are on and the one the climb should reach, and the total builds at $19 a division. No account details are required at this stage.
- Pay, and the order lands in your dashboard as pending assignment. Ours sat there 36 minutes on average before a booster took it on, with an automated status email arriving in between, which several reviewers appear to mistake for the whole of the shop's communication.
- Hand over the login once the booster opens the chat, agree a rough schedule, and follow progress in that same thread. The order closes there when the target rank is reached, and your credentials should be refreshed before you play again.
What Buyers Report
Four Trustpilot entries we pulled for this page: three from buyers who got what they paid for, one from a buyer still waiting to hear from anybody.
I needed a booster to help me level up in Battlefield 6. He got it done in just 3 days and I’m super happy with the results. Huge thanks to TonyMark – I’ll definitely be back! Also, thanks to pholi for assigning this booster to me and for always being helpful
Went above and beyond. Communicated and answered any questions. Did more than I asked and didn’t even charge me for it. Such a great service and friendly personality. 10/10 would recommend
SO FAR NOT TO GREAT COMPARED TO ELDORADO AND OTHER BOOSTING SITE WHERE U HAVE PEOPLE TAKING TO U 24/7 ...........SO FAR AFTER 27MIN AFTER PAYING THE ONLY THING I RECIECVED IS AUTOMATED EMAIL SAYING IN PROGRESS ...SO FEEDBACK AND AS OF WHERE U STAND WITH ORDER SEEMS…
Zombie ita did my order amazing work, fast and efficient, great communication throughout highly recommended
Rating Breakdown
Questions About Captain Carry
Is Captain Carry safe to use on a Deadlock account?
Across our 2 paid orders nothing was flagged and nothing was locked. That is a thin count and we would not stretch it into a promise, since account sharing breaks Valve's rules whichever shop you buy from, so the exposure exists even when it never lands on you. What lifts the odds is careless handling: a login reused elsewhere, Steam Guard switched off, a long climb crammed into one marathon session.
How quickly does an order actually start moving?
Across two runs we waited 36 minutes on average before somebody picked the order up and started work. One critical Trustpilot entry reports 27 minutes with only an automated email in that stretch, which is the same fact seen from the other side: assignment happens by hand and it is not immediate.
What does a Deadlock boost cost here?
$19 per division, with no smaller unit sold. Multiply by the divisions you want and that is your figure, since we found no bundle discount on the order page, so a long climb scales in a straight line.
Does a 4.7 on Trustpilot tell you much?
It tells you more once you open it up. 90 percent of the 1855 ratings are five stars while 8 percent sit at one or two, and a middle band that thin usually means buyers either sail through or get stuck completely. Read the low entries first, because that is where the failure modes are described.
What happens if the order stalls or the rank slips back?
Nothing is written down that we could quote, which is both the answer and the problem. Both of our orders finished as agreed, so a redo or a partial refund never got tested by us. Ask in the chat before you pay and keep the reply, because a screenshot of a promise beats a memory of one.
Which service would we take over it?
Eloboss, and the distance is not subtle: 98 against 72 on identical weights, 240 paid orders behind our network scoring rather than the 2 we ran here, and an entry point of $3 a win where Captain Carry sells whole divisions at $19. We laid the working out in our Eloboss review. Captain Carry still earns its place for Deadlock buyers who like what its reviewers say about the chat; it simply does not out-score the front of our table on anything we measure.
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