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We Ranked 45 LoL Boosting Services After 240 Test Orders
Forty-five League of Legends boosting services went through our scoring sheet, and 18 of the 240 paid orders behind this network were placed on Riot's ladder specifically. Those 18 are what the six picks below rest on, which is why this ordering differs from our Valorant table. Pricing is read per division against a $13 median across the field, Iron through Challenger, and start times are clocked from payment to the first queue. The weights stay fixed between audits and nobody buys a slot here.
Our Top Picks

- Avg. start 19 min
- Marketplace across 13 games

- Avg. start 22 min
- Marketplace across 8 games
45 Services, Compared
| # | Service name | Trust Score | Player feedback | Best suited to | Cheapest order | |
|---|---|---|---|---|---|---|
| 1 | 98 | 4.9(3,167) | Best all-round | $3 / win | ||
| 2 | U7BUYMarketplace | 92 | 4.8(47.2K) | Best of the marketplaces | $13 / div | |
| 3 | MMOExpMarketplace | 91 | 4.8(31.4K) | Best price-to-score | $11 / div | |
| 4 | 90 | 4.7(5,724) | Also worth a look | $19 / div | ||
| 5 | GGBoostService | 88 | 4.8(6,940) | Highest user rating | $20 / div | |
| 6 | BoostRoyalService | 87 | 4.8(9,775) | Also worth a look | $24 / div | |
| 7 | GameBoostService | 87 | 4.5(19.6K) | Boosting in 8 games | $21 / div | |
| 8 | 87 | 4.6(26.2K) | Boosting in 13 games | $16 / div | ||
| 9 | 87 | 4.8(2,047) | Marketplace across 13 games | $14 / div | ||
| 10 | 87 | 4.7(32.5K) | Marketplace across 11 games | $12 / div | ||
| 11 | 87 | 4.9(36.4K) | Marketplace across 12 games | $16 / div | ||
| 12 | Boosting FactoryService | 87 | 4.8(1,585) | Boosting in 11 games | $19 / div | |
| 13 | 87 | 4.4(7,757) | Boosting in 11 games | $19 / div | ||
| 14 | 87 | 4.8(54.8K) | Boosting in 13 games | $13 / div | ||
| 15 | RPGStashMarketplace | 87 | 4.5(18K) | Marketplace across 5 games | $10 / div | |
| 16 | FunPayMarketplace | 87 | 4.4(30.2K) | Marketplace across 13 games | $13 / div | |
| 17 | 87 | 4.9(956) | Boosting in 13 games | $14 / div | ||
| 18 | 86 | 4.9(39.8K) | Boosting in 5 games | $16 / div | ||
| 19 | GamingcyService | 86 | 4.8(458) | Boosting in 8 games | $19 / div | |
| 20 | 86 | 4.5(1,490) | Boosting in 9 games | $18 / div | ||
| 21 | U4GMMarketplace | 85 | 4.8(30.8K) | Marketplace across 9 games | $11 / div | |
| 22 | BoostingMarketService | 85 | 4.8(5,378) | Boosting in 10 games | $18 / div | |
| 23 | 85 | 4.3(17.6K) | Marketplace across 13 games | $13 / div | ||
| 24 | iGVaultMarketplace | 84 | 4.6(56.9K) | Marketplace across 13 games | $11 / div | |
| 25 | G2GMarketplace | 84 | 3.9(56.7K) | Marketplace across 13 games | $11 / div | |
| 26 | 83 | 4.5(230K) | Marketplace across 13 games | $13 / div | ||
| 27 | 83 | 4.4(5,147) | Marketplace across 11 games | $11 / div | ||
| 28 | 79 | 4.8(2,429) | Boosting in 5 games | $14 / div | ||
| 29 | 76 | 4.9(519) | Boosting in 3 games | $12 / div | ||
| 30 | Elo-BoostService | 76 | 4.5(726) | Boosting in 2 games | $13 / div | |
| 31 | 76 | 4.4(2,240) | Marketplace across 13 games | $11 / div | ||
| 32 | 75 | 4.2(877) | Boosting in 5 games | $12 / div | ||
| 33 | HuskyBoostService | 75 | 4.0(4,916) | Boosting in 11 games | $11 / div | |
| 34 | BoostRoomMarketplace | 75 | 4.7(1,071) | Marketplace across 7 games | $9 / div | |
| 35 | ImmortalBoostService | 74 | 4.4(376) | Boosting in 13 games | $12 / div | |
| 36 | 74 | 4.9(108) | Boosting in 6 games | $11 / div | ||
| 37 | ZeusXMarketplace | 73 | 3.8(1,763) | Marketplace across 13 games | $9 / div | |
| 38 | 72 | 4.9(551) | Boosting in 3 games | $13 / div | ||
| 39 | EZ LoLService | 72 | 3.7(2,983) | Boosting in 1 games | $14 / div | |
| 40 | BoosteriaService | 72 | 3.9(311) | Boosting in 8 games | $13 / div | |
| 41 | 1v9Service | 71 | 4.1(1,197) | Boosting in 12 games | $12 / div | |
| 42 | EpicNPCMarketplace | 59 | 3.7(11.2K) | Marketplace across 13 games | $8 / div | |
| 43 | PlayerUpMarketplace | 59 | 3.4(7,372) | Marketplace across 13 games | $7 / div | |
| 44 | Z2UMarketplace | 59 | 3.4(3,185) | Marketplace across 13 games | $7 / div | |
| 45 | 57 | 3.9(9,766) | Boosting in 12 games | $10 / div |
The Top 6 Up Close
1.
Eloboss — best all-round
98 Eloboss finishes first on our sheet at 98, and the gap comes from operations rather than promotion. Across 29 paid orders network-wide, its average start on League of Legends came in at 10 minutes - the quickest figure in this table by nine minutes. Division pricing opens at $14, a dollar over the $13 field median, so you are paying a small premium for scheduling rather than for marketing. Trustpilot shows 4.9 from 3,167 reviews, a shallower count than the marketplaces below carry, though every order we ran ourselves came off this vendor's own roster instead of a seller pool. Treat it as the reference point for the five entries under it: top-rated under our methodology, and it stays there on weights we do not move between audits.
For
- Average start of 10 minutes on our League of Legends orders, nine ahead of the next entry in the table
- Refund wording and full order history sit in the same dashboard, so a dispute has a paper trail
- Win-based entry from $3 if you need a handful of games rather than a whole division
Against
- Champion and role preferences get arranged in chat after checkout instead of ticked on the order form
- Division pricing starts a dollar above the $13 median, which adds up over a long climb
2.
U7BUY — best of the marketplaces
92 U7BUY scores 92 and stands as the strongest marketplace we ranked for League of Legends, which is a different claim from being the strongest listing on it. Five orders went through the platform, and the spread between sellers was wider than the spread between whole services elsewhere in this table. Entry pricing at $13 per division lands exactly on the field median, while the average start across those runs came to 19 minutes. That 4.8 average carries 47,240 reviews behind it, easily the deepest count here, though the figure describes the escrow layer more than it describes whichever booster you end up with. Read seller pages before you read the homepage.
For
- Escrow holds the money until an order is marked complete, which limits exposure when a seller stalls
- Entry pricing at $13 per division matches the median we recorded across all 45 services
Against
- Quality tracks the individual seller, so two orders on one platform can read nothing alike
3.
MMOExp — best price-to-score
91 At $11 per division MMOExp is the cheapest thing we ranked for the game, and at 91 it holds a score within a point of U7BUY - that ratio explains its place at third. Four orders is a modest run, but nothing in them contradicted what the listing pages promised. What the discount costs you is patience: 22 minutes to first queue on average, more than double the wait at the top of this table, and cheap listings are the ones most likely to be sitting behind another buyer already. The 4.8 average across 31,446 reviews looks solid, and the variance underneath it behaves the way a marketplace's variance behaves.
For
- $11 per division is the lowest entry price among the 45 services we scored for this game
- Scores 91, within a point of the marketplace above it, while costing $2 less per division
Against
- An average start of 22 minutes usually means the cheap listing eats your first evening
4.
Getboost — also worth a look
90 Getboost runs as a service rather than a listing board, and that shows in how an order gets handled: one point of contact, one dashboard, nobody to vet first. It scores 90. Our confidence in that number sits lower than for anything above it, because only two paid orders went through here - enough to confirm the mechanics work, not enough to say much about consistency. Pricing opens at $19 per division, six dollars over the median, and the average start ran to 24 minutes. Trustpilot reads 4.7 from 5,724 reviews, the softest average in this top six. On what we have in front of us, it earns a second-tier place and little more.
For
- One contact and one dashboard for the whole order, with no seller research required up front
- Scores 90 despite a review base a fraction the size of the marketplaces ranked above it
Against
- Two paid orders is a thin run on our side, so this score carries more uncertainty than the ones above
- $19 per division sits six dollars above the median we recorded for League of Legends
- 4.7 stars from 5,724 reviews - the weakest average and one of the smallest counts in this six
5.
GGBoost — highest user rating
88 GGBoost looks strongest on public sentiment: 4.8 across 6,940 reviews, as high as any average in this six, gathered from customers who play League of Legends rather than a dozen titles at once. Our own weights read it more coolly. Four orders averaged 25 minutes to first queue, the slowest opening in this table, and division pricing starts at $20, seven dollars over the median. That combination puts it at 88. If Riot-specific specialisation is what you weigh heaviest, it earns the look, though on cost and on speed it gives ground to everything ranked above it.
For
- 4.8 across 6,940 reviews, matching the best public average anywhere in this top six
- Builds almost entirely around League of Legends, so the order form asks Riot questions rather than generic ones
Against
- Slowest start we measured in this table at 25 minutes, with $20 entry pricing on top
6.
BoostRoyal — also worth a look
87 BoostRoyal charges more than anything else in this six at $24 per division, over double MMOExp, and the money does not buy a faster queue - four orders averaged 24 minutes before a booster picked the account up. What it does buy is a long visible record: 9,775 reviews at 4.8, and an order flow that was built around League of Legends before it was built around anything else. That lands it at 87. Paying the premium makes sense if you specifically want what this vendor does well, because on division cost and on start time the entries ranked above it settle the argument.
For
- 9,775 reviews at 4.8 - the deepest public record of any service in this top six
- Duo and solo routes are priced separately, so you see what you are choosing before checkout
- League of Legends has been the core product here for years, which shows in how the order form is laid out
Against
- $24 per division is the steepest entry here and buys no speed at 24 minutes to start
FAQ: Buying a League of Legends Boost
What does Riot actually do when it catches a boosted account?
Riot's published position treats account sharing as a policy breach, and enforcement in League of Legends has historically leaned on ranked-specific consequences first - stripped end-of-split rewards, removal from the ladder, restrictions on ranked queues - before it escalates to closing an account outright. Repeat cases, and accounts that were also sold or traded, sit at the harsher end of that range. None of the 18 orders we placed on this game drew a penalty, which says something about how these particular vendors currently operate and nothing at all about the policy softening. Anyone quoting you a flat guarantee against enforcement is selling something.
Should a League of Legends order go to a service or to a marketplace?
Both models work and they fail differently. A marketplace such as U7BUY or MMOExp gives you price competition plus escrow, and it hands you the job of vetting one seller out of many - two orders on the same platform can land with people of very different standards. A service assigns the booster itself and owns the result, which is why our default answer for this game points at a service. On our weights that means Eloboss, 98 with a 10-minute average start, and you can read how it got there in our Eloboss review before you commit. Marketplaces still earn their place for buyers who shop by seller and read feedback properly.
What is genuinely at risk when somebody else plays your account?
Three things, roughly in the order they bite: the ranked record, the login itself, and whatever value is attached to the account - skins, event progress, RP balance. The login is the part you control. Set a throwaway password before the order, keep two-factor wherever Riot allows it, and prefer a vendor that plays the session without broadcasting it to your friends list. Duo queue removes the credential question entirely, in exchange for a higher price and a slower schedule. We recorded no compromised accounts across our 18 League of Legends orders, on a run of orders small enough that it is worth saying so plainly.
How long did our own League of Legends orders actually run?
Start time and finish time are two separate questions, and vendors quote you the second while you sit through the first. Across 18 paid orders on this game, the gap between payment and a booster picking up the account ran from 10 minutes at the top of our table to 25 among the slower entries. The climb itself moved at roughly a division per evening of play through the Gold-to-Diamond band, then slowed noticeably above it, where queues thin out and every loss costs more. From Emerald upward, plan in days instead of hours. Any vendor naming an exact finish before it has seen your MMR is guessing.
How We Score Every Site
Score Inputs
A slow order costs you a weekend of waiting. A careless handoff of your login can cost the account outright, and that gap in consequence is why account safety carries the heaviest weight of the five. — how the weights are set.



















