- From $3 / win
- Avg. start 10 min
- Boosting in 13 games
- 24/7 support
Is Epiccarry Legit and Safe? The BoostersReviews Ratings for 2026
Upsides and Downsides
For
- Pickup was quick in our run: an average of 37 minutes passed before a booster was on the account, measured across all 3 orders.
- Six games under one login - Marvel Rivals, CS2, TFT, Dota 2, Wild Rift and Deadlock - so a second climb in a different title does not mean a second shop.
- Wild Rift divisions open at $12, the cheapest line on the list and undercutting most of the mid-tier field we price-checked.
- 7107 Trustpilot ratings is a deep enough base that the 4.8 average carries some weight; thin review counts can be bought, this one is harder to fake.
- One of the longer-running names in the category, with a domain trail reaching 2013 - no proof of quality on its own, but it does rule out the overnight shop.
Against
- One of the 3 orders we paid for came in late against its own estimate. A third of a small run is still a third of it.
- CS2 at $16 a division is the steepest line here and reads high for a tier-B service that scores 76.
- 8 percent of Trustpilot ratings sit at three stars or below, and the single critical voice in our pull describes a rushed session with no word from the booster.
Epiccarry Quick Facts
| Ways to pay | PayPal and card rails cover the mainstream checkout; wallet and crypto routes vary by order page, so read the payment step before you commit. |
|---|---|
| Account safety | A booster signs in from their own hardware. Ask in the order thread for a hidden session and for play outside your usual hours, then change the login yourself once delivery is confirmed. |
| Rank protection | Nothing in our data shows a published rank-hold or redo promise, so the remedy comes down to whatever support agrees to in writing in your thread - get it there before you pay. |
| Starting price | From $12 per division on Wild Rift, rising to $16 per division on CS2. |
| Where to ask | Live chat on the site is the front door, with the per-order thread carrying anything specific to your climb; we saw no published coverage hours. |
The Numbers Behind Epiccarry
How Safe Is Epiccarry?
Epiccarry is a service, not a marketplace, so the person who logs in is assigned by the shop rather than picked by you off a seller list. That trade-off cuts both ways. You avoid the seller lottery and the bargain-bin accounts that come with it, and you also give up the ability to look at who is about to hold your credentials. Across our 3 orders nothing on the test accounts drew a penalty, though three is a small count and I would not read it as a promise about the fourth.
Boosting means someone else plays from their own machine, and no shop makes that invisible to Riot, Valve or a friend watching your profile. In practice a detected boost tends to end in a correction applied to the rank, sometimes a temporary lock, and that call belongs to the publisher rather than to the seller you paid. What you can control is the operational hygiene around the order: keep the whole conversation inside the site thread, ask for the session to run hidden, refuse any request to move to a private Discord DM, and reset the login and two-factor on your side as soon as the climb is confirmed. None of that is exotic, and it is free.
Getting Help
Live chat sits on the site and the per-order thread carries everything specific to your climb. We found no published coverage hours in the material available to us, so treat an overnight reply as possible without treating it as promised. Response quality in our audit was uneven in the least useful direction: the two orders that ran clean got prompt answers, while the one that fell behind its estimate was the slowest to produce an update. That is backwards from the customer's point of view, since the order in trouble is the one that needs a human. If you buy here, put the delivery estimate and the remedy for a miss in writing in the thread early, while the conversation is still friendly.
Cost of a Boost
The list runs from $12 a division on Wild Rift up to $16 on CS2, with Marvel Rivals, TFT and Dota 2 all landing at $13 and Deadlock at $14. That is mid-market for a shop this size - dearer than the cheapest listings you find on open marketplaces, where you are the test case if the account goes sideways, and well under what boutique coaching outfits charge per session. Multi-division climbs are quoted per step, so the arithmetic is easy to do before you open the checkout: four divisions on Dota 2 sits near $52 before extras. Add-ons are where the number moves. Role and agent preferences, a live view of the session, priority handling - each one adjusts the figure shown, and the figure shown at checkout is what our audit prices against.
| Game | Price from |
|---|---|
| Marvel Rivals | $13 / division |
| Counter-Strike 2 | $16 / division |
| Teamfight Tactics | $13 / division |
| Dota 2 | $13 / division |
| Wild Rift | $12 / division |
| Deadlock | $14 / division |
Starting prices per game as of June 10, 2026.
How an Order Runs
- Open the order page for your game and describe the climb — where you are now, where you want to land, and which region you queue in.
- Toggle the extras that matter to you - role or agent preference, live viewing, priority handling - and watch the price adjust before you commit to anything.
- Pay at checkout and register on the site if you have not already; the order thread that follows lives behind that account and is where every later step happens.
- Hand the login over in that thread once a booster is assigned. In our run the assignment took 37 minutes on average, and the clock on delivery starts when the booster is actually playing.
- Follow progress in the thread, log in yourself to confirm the result, then close the order and reset your credentials.
What Buyers Report
Four reviews pulled from Trustpilot for this page: three satisfied buyers and one who expected coaching and got a rushed run instead.
Great server fast professional friendly always a pleasure to deal with
Really great service! I'm very happy with my experience with this site. Highly recommended!
Excellent and prompt service. Easy runs that helped me gear up. Price point was perfect
Was a speed run, no explanation from leader maybe I didn’t choose the right offer. I tough it’s more coaching. But was interesting.
Rating Breakdown
Questions About Epiccarry
How quickly does an Epiccarry order actually get moving?
Thirty-seven minutes was our average across 3 paid orders before a booster was on the account and playing. Delivery is a separate clock: two of the three landed within the estimate we were given at the start, and the third ran over it. Ask for that estimate in the thread before you hand anything over, and remember it is an estimate rather than a commitment.
What actually happens to my account while a booster is on it?
Someone else signs in and plays from their own hardware, which is both the entire mechanism and the entire risk. Publishers treat shared logins as a breach, and the common consequence for a detected boost is a correction to the rank, occasionally a lock - the publisher decides, not the shop. Our 3 test orders drew no flags, and that is a data point of three.
How much does a climb cost here?
Wild Rift is the cheapest entry at $12 a division and CS2 the dearest at $16, with the other four titles between them. Steps are billed individually, so a four-division push on Dota 2 comes to roughly $52 before you touch the extras. Anything advertised far below those numbers in the same title is worth a second look before payment.
Which games can I actually buy for?
Six of them: Marvel Rivals, CS2, TFT, Dota 2, Wild Rift and Deadlock. The catalogue leans toward titles with a live competitive ladder, so shoppers after MMO gear farming or long grind services will find the shelf empty here.
Can I get my money back if the order stalls?
Our data shows no published schedule of remedies, which means the outcome is negotiated in support rather than triggered automatically. Get the delivery estimate and what happens if it slips written into the order thread before you pay. Keep the checkout receipt too - in a payment-level dispute, the receipt and the chat log carry far more weight than any star rating.
Does anything in your table score better than Epiccarry?
Eloboss does, at 98 against the 76 we gave Epiccarry, and it is top-rated under our methodology - fixed weights, no sponsored placements, and 240 paid orders behind the network table. Where the two separate is the entry model: $3 per win instead of a per-division ticket, plus a faster average handover. Epiccarry still opens cheaper on Wild Rift and covers Deadlock, so this is a judgement call and not an obvious one; our Eloboss review shows the working behind that 98.
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