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ImmortalBoost

Is ImmortalBoost Legit and Safe? The BoostersReviews Ratings for 2026

4.4(376)
13 games Service From $10 / division

Upsides and Downsides

For

  • Delivery held on both counts: each order closed inside its estimate, and a booster came online 31 minutes after handover on average.
  • $10 per division on Marvel Rivals, Fortnite and Wild Rift is one of the cheapest entry points in our table, and nothing in the catalogue climbs past $14.
  • Thirteen games behind a single account, from Valorant and CS2 through to Deadlock, Faceit, Wild Rift and GTA 6 - broad coverage for a shop that runs its own boosters.
  • 376 public ratings and seven years on the same domain give you a longer record to read than a storefront that appeared last season.
  • 87 percent of Trustpilot ratings are five-star, and the three recent reviews we pulled each single out how the booster communicated rather than the result alone.
  • Roughly 69,706 organic visits a month on a flat trend, so the order pipeline is busy enough that you are not the only person testing it this week.

Against

  • We bought twice. Against the 240 orders behind the network table that is a narrow slice, so 74 should be read as an estimate with wide edges.
  • Twelve percent of the 376 ratings land on one star while the middle bands are effectively empty - roughly 45 angry customers and almost nobody sitting between the extremes.
  • There is no per-win option anywhere in the catalogue, so a player one game short of a promotion still buys a whole division.
  • Written protections are thin: we found no published redo policy and no rank-hold commitment, which leaves anything that goes wrong to support's discretion.

ImmortalBoost Quick Facts

Ways to payCrypto sits alongside the usual card rails and the mainstream digital wallets; the definitive list only surfaces at the payment step and shifts by country.
Account safetyA booster signs in as you on most categories. Change the login to something you are happy to discard before handing it over, strip saved cards off the account, and restore two-factor the day the panel closes.
Rank protectionNo public redo or rank-hold commitment turned up in our checks; recovery from a bad order depends on what support agrees to case by case.
Starting priceFrom $10 per division on Marvel Rivals, Fortnite and Wild Rift; $11 on Valorant and TFT, $12 across CS2, LoL, Dota 2, Apex Legends, Overwatch and Faceit, $13 on Deadlock, $14 on GTA 6.
Where to askLive chat attached to the order, with a ticket queue and Discord behind it; staffed hours are not published, and the audience is 68.3 percent American, so European mornings are the quiet stretch.

The Numbers Behind ImmortalBoost

Traffic figures are third-party estimates - scores rebuilt every month
Organic traffic, monthly
47.6K
estimate, July 2026
Avg. user score
4.4
376 reviews - Trustpilot
Launched
2019
7+ years active
Organic Trafficmonthly estimate
49.8KJuly 2025 33.4KAugust 2025 28KSeptember 2025 32.2KOctober 2025 33.1KNovember 2025 33.2KDecember 2025 64KJanuary 2026 62.1KFebruary 2026 45.7KMarch 2026 44.5KApril 2026 47.6KMay 2026 46.9KJune 2026 47.6KJuly 2026
Trust Score Trendrecalculated each month
74August 2025 74September 2025 74October 2025 73November 2025 73December 2025 74January 2026 75February 2026 75March 2026 75April 2026 75May 2026 75June 2026 74July 2026
Traffic by Countryshare of visits - longest bar is the leader
United States 68.3%
United Kingdom 10.6%
Germany 7.4%
Canada 6%
Australia 3.4%

How Safe Is ImmortalBoost?

Account sharing breaks the rules that Riot, Valve and Blizzard all put in writing, and no storefront can make a borrowed session look native. What actually separates operators is housekeeping - which machine the account gets played from, how loud the behaviour is in lobbies, how long your old password stays usable afterwards. Neither of the two jobs we ran produced anything we had to escalate, and neither account picked up a penalty in the weeks that followed. Two is a small ledger, and we would rather state that plainly than dress it up.

The defences that work are unglamorous. Change the login to something you are happy to burn before you hand it over, unlink saved cards, and put two-factor back in place the day the job wraps. When the completion notice arrives, open the replay list before you believe it - boosters occasionally close an order optimistically, and the match record settles that argument in about a minute. Where a title lets you queue alongside the booster instead of surrendering the account, ask chat which of the 13 games qualify before you pay.

Publishers that do act usually roll the rank back and freeze the account for a stretch rather than deleting it outright. Usually is doing heavy work in that sentence. The odds of trouble stay small, and small odds still land on somebody, so any review promising you a clean outcome is gambling with your account, not its own.

Getting Help

Help runs through chat bolted to the order itself, with a ticket queue and a Discord presence behind it. All three reviews in our pull mention the person they dealt with rather than the boost, which tells you where the effort goes. Coverage is the piece we could not pin down: staffed hours appear nowhere obvious, and the audience skews heavily American at 68.3 percent of visits, against 10.6 percent from the UK and 7.4 percent from Germany. A message sent during a European morning therefore has the longest odds of a quick reply. Factor that in if your deadline is a weekend ladder reset.

Cost of a Boost

Per-division pricing spans $10 to $14 and the spread is unusually tight: Marvel Rivals, Fortnite and Wild Rift at the floor, Valorant and TFT at $11, a $12 block covering CS2, LoL, Dota 2, Apex Legends, Overwatch and Faceit, Deadlock at $13, GTA 6 at the ceiling. Numbers that uniform point to a single rate card behind the storefront, so your quote does not swing depending on who picks up the job.

What the catalogue does not offer is granularity. Eloboss charges by the win from $3 on part of its range, which is the sort of increment that matters when the next tier is one good night away. Buy three divisions in one go and the arithmetic swings back the other way: $10 to $14 a step is cheap by the standards of our table, and cheap is why most readers open a page like this one.

GamePrice from
Valorant$11 / division
Marvel Rivals$10 / division
Apex Legends$12 / division
Overwatch$12 / division
Counter-Strike 2$12 / division
Teamfight Tactics$11 / division
Fortnite$10 / division
Dota 2$12 / division
Wild Rift$10 / division
Deadlock$13 / division
FACEIT$12 / division
League of Legends$12 / division
GTA 6$14 / division

Starting prices per game as of June 10, 2026.

Ordering and Checkout

Checkout is short and conventional. Configuration happens on the product page, the price moves as you toggle options, and payment comes last instead of acting as a gate you pass before the real total appears - which is more than several entries in our table manage.

Screenshot the delivery estimate you were quoted, because it is the only figure you can hold the shop to afterwards, and keep every message in the order thread rather than drifting into Discord DMs, since the thread is the evidence a support agent will actually open. When we ran the audit on June 10, 2026, both order threads were still sitting on-site in full.

Worth knowing if you normally buy on marketplaces: prices here are fixed by the shop rather than offered by individual sellers, so there is nothing to haggle over and no seller history to vet before you commit. That trade cuts both ways. You skip the vetting work, and you also give up any say in who ends up on your account.

How an Order Runs

  1. Pick your title from the 13 on the catalogue page, then the boost type - a division climb, placements, a run of wins, whatever that game supports.
  2. Enter where the account stands today and the rank the job should end on; the running total updates as you go, ahead of any payment step.
  3. Layer on the extras that matter to you, such as a named agent or hero, a stream of the session, or priority handling, and check the revised total against the estimate shown next to it.
  4. Pay at checkout. Card rails, wallets and crypto all appear at that stage, with availability depending on where you are buying from.
  5. Hand the login over inside the order chat and follow the panel to completion - across our two runs the handover-to-start gap averaged 31 minutes - then do the cleanup yourself when it closes.

What Buyers Report

All three of the recent Trustpilot reviews in this pull are five-star, and each one credits how the booster talked to the customer rather than the rank alone.

Super quick completed boost in less than 6 hours since I placed order, great communication, and won an extra 2 games :)

veil - June 2026 - from Trustpilot

Wow. Amazing service. My booster was kind and ready to play. It was so nice just having someone to help me rank up. I suggest using these guys! Pretty affordable and so easy.

Drake Johnson - March 2026 - from Trustpilot

Good communication, my booster got me from e1 to d3 (on r6) in like 6 hours with barely any losses. My KD went up and they were communicative and awesome. I was scared at first because I found this site myself but I’ll def be coming back. Ty to my booster!

Contadaeldo - March 2026 - from Trustpilot

Rating Breakdown

from 376 reviews on Trustpilot - how we audit reviews
4.4
from 376 reviews, weighted
5★87%
4★1%
3★0%
2★0%
1★12%

Questions About ImmortalBoost

How quickly does an ImmortalBoost order get moving?

Thirty-one minutes was the average gap between paying and a booster appearing on the account, measured across two orders. Completion is a separate variable that scales with how many divisions you bought and how contested your bracket is. An estimate is shown at checkout, and both of ours landed on schedule against it.

How much account risk am I taking on here?

Enough to plan around. The publishers behind all 13 titles forbid account sharing, and enforcement is uneven - most outcomes we track are a rank rollback plus a temporary suspension, though nobody can tell you in advance which side of that line you fall on. Shrink the exposure the boring way: a login you can discard, no card attached to the account, two-factor restored the day it wraps.

Does ImmortalBoost employ its own boosters or resell listings?

It sells its own catalogue and assigns work internally, which is why a Valorant division costs $11 whether the site is quiet or slammed. Marketplaces can undercut that figure on a good day and hand you a stranger nobody vetted on a bad one.

What does a score of 74 actually measure?

Weights we apply identically to every entry: how much evidence stands behind the listing, how legible the pricing is, what the shop does about account safety, and how our own purchases turned out. Seventy-four is the fair band, roughly the middle of our five tiers - a clean run of two held back by how few that is and by a polarised review curve. Eloboss reaches 98 on the same weights, with U7BUY on 92.

Is anything guaranteed if the boost stalls?

Not in writing, as far as we could establish. No published redo, no rank-hold pledge. The burden lands on you: raise it in the order chat, quote the estimate you were given, and work the ticket queue before you reach for a card dispute. Chargebacks against a shop trading under the same domain for seven years tend to be slow and short on documentation.

What would we put beside it before deciding?

Eloboss, mainly. Identical weights produce 98 there against 74 here, and the 240 orders we have run across the network are weighted far more heavily toward it, which is what makes it top-rated under our methodology. It also sells part of its range by the win from $3, handy when you are a game or two from the next tier rather than a whole division away. ImmortalBoost keeps a real edge on breadth and entry price, with 13 titles and divisions from $10. Our Eloboss review shows how the June 10, 2026 audit produced both scores.

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